![]() ![]() ![]() a sudden halving of the framerate (under a normal double buffered V-Sync configuration) from 60 fps to 30fps, and from 30 fps to 15fps, and so on. Basically the logic behind this is that tear lines is preferable vs. If it falls below the target framerate, it will conditionally disable V-Sync. V-Sync is enabled until performance falls below the target refresh rate. Adaptive V-Sync is basically a conditional V-Sync mode. In order to take advantage of this, your GPU needs to support either the “WGL_swap_control_tear” extension (for Windows) or “GLX_swap_control_tear” (for Linux). Adaptive V-Sync implemented for OpenGL (Windows/Linux) - We have implemented the “swap_control_tear” extension for OpenGL when using WGL on Windows or GLX on Linux.So that means the dropdown lists work with RGUI, MaterialUI as well as XMB! We hope this will smooth over some of the rough edges that have existed in the raster-based UI for quite some time! We have even made the core options feature dropdown lists, and they work uniformly across all currently existing menu drivers right now. Settings that have a dropdown lists are typically decimal/hexadecimal settings, or even string lists. So we have finally implemented dropdown lists now for the majority of the settings! A dropdown list will appear when you either click on a certain setting or press the ‘OK’ button on your gamepad. Menu improvements – dropdown lists - We were fully cognizant of the fact that it was very inconvenient for many mobile users (such as Android users) to have to repeatedly click on a setting in order to adjust its value.Launch of Nintendo Switch version - Easily the main event of this release.I am working on building those versions as we speak. Highlights NOTE: Currently the following versions have not yet been released – Xbox OG, MacOSX PowerPC, Windows /XP. ![]()
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